- 1Ping
- The round trip from your phone to the nearest network edge, in ms; lower is better. The pre-match check takes 10 readings and skips the first 2 as warm-up; during a match the ping pill measures every 2 seconds. It is not the match server’s ping, so use it to compare.
- 2Jitter
- How much those readings swing, shown as ± ms. Smaller is steadier; above ±40 ms the line counts as unstable and matches tend to stutter.
- 3Lost
- Readings that never came back. More than 1 lost in a check counts as unstable; in the match recap, 5% or more lost points at the network.
- 4Spikes
- A single in-match ping that suddenly doubles the recent ones and is over 150 ms. With 3 or more every 10 minutes, the recap points at the network.
- 5NAT type
- Whether opponents can connect straight to your phone. Open is best: the fastest matchmaking and the fewest drops. When it is Strict or UDP is blocked, the app tells you what to do.
- 6Connection
- Your Wi-Fi band, signal bars and link speed (phone to router, not your internet plan). 5 or 6 GHz with a strong signal is steadiest; mobile data swings more.
- 7Score
- NAT (up to 2) + ping (up to 2) + connection (up to 1), rounded to 5 dots. Full ping marks need ping ≤ 60 ms, jitter ≤ ±25 and no more than 1 lost.
- 8Blocked traffic
- With Rank Mode on, the packets and data other apps tried to send and were held back. That traffic did not compete with your match.
- 9Heat and throttling
- Battery temperature and the heat level the system reports. Warm: the game is barely affected. Throttling: the phone is clearly slowing down and frames may drop.